Codex Astra went 18-0 in StarCraft — and still played like a beginner

Share
Codex Astra went 18-0 in StarCraft — and still played like a beginner

A new round-robin benchmark put 19 model configurations through 171 games of real-time StarCraft: Brood War. The best of them never lost — and its own author says none of them played past beginner level. The reason is the most useful thing in the results.


Codex Astra won all 18 of its matches in Brood War Bench, a new agent benchmark that has 19 model-and-effort configurations play each other in real time, and its author's conclusion is blunt: no model in the field played past a beginner level. The run is a full round robin — 171 matches, each model driven through its own vendor CLI (Claude Code, Codex, Grok Build) over a minimal observation-and-command API, with matches running in parallel on Freestyle VMs. The top line is Codex Astra at high effort: 18 wins, 0 losses, 12.6 actions per minute, $10.54 a game. Claude Fable took third at 15–3 and $12.24, Codex 5.6 Sol at medium took fifth at 13–5 for $5.12, and the bottom of the table is brutal — Claude Haiku went 0–16 at 0.3 actions per minute, and two Grok 4.6 configurations won one game between them.

The interesting finding is not who won. It is that thinking time is the bottleneck in a real-time environment, and the models that reason least sometimes play best. Older models treated Brood War as turn-based: they issued an order, then reasoned while their base was demolished. Grok 4.6 at high effort logged 11,138 reasoning tokens in a single 43-minute game, issued six command batches, and never fielded a combat unit. Newer models were more aware of the cost of thinking, but not immune — which the author offers as the likeliest explanation for lower-effort settings sometimes beating higher ones. Codex 5.6 Terra at low effort averaged 48.3 actions per minute for $4.65 a game; the same model at high effort averaged 15.8 for $2.10. Effort bought reasoning depth and lost the match.

The second failure is coordination, and it is the one that should worry anyone running multi-agent systems. Codex frequently spun up separate subagents for economy, army production and army control, and they barely talked to each other — so the army agent fed units into the enemy one at a time, unaware of the larger force the other agents thought they were building. That is the classic beginner mistake, and it is exactly the failure mode that shows up when you decompose a job across agents without a shared plan. The author notes that when he directed Codex himself, it planned attack timings far better.

The caveats are real and the author does not hide them. It is a single-author benchmark, and harness and model are entangled by design — each model ran inside its own vendor's agent CLI, so a difference in results is not cleanly attributable to the model. There is one match per pairing, so the 100% win rate rests on 18 games, not hundreds. His own summary of the ceiling: a human beginner playing a photon rush would win every one of these games.


A new cryptography paper closes the gap that made image-provenance proofs useless in practice — lossy compression. Camera attestation signs a photo at capture, but every normal edit breaks that signature: JPEG encoding, blurring a face, redacting a document. ZK-JPEG, from Samuel Dittmer, Steve Lu, Kimberlee Model and Joseph Near on the IACR ePrint archive, proves that a published JPEG was correctly compressed from a secret, committed input, and folds a family of image transformations into the same proof at minimal extra cost, using the PicoZK toolchain over the line-point zero-knowledge proof system. Earlier zero-knowledge provenance work proved an edit history but did not survive JPEG, which is the format most photos actually travel in.

The redaction case is the one that matters. Today's provenance push — signed capture metadata and machine-readable marks that travel with a file — assumes the honest publisher ships the original. ZK-JPEG's framing is that you can blur or cut a region to protect the subject and still prove the surviving pixels came from the committed source, instead of choosing between privacy and provenance. It is a proof system, not a product: no implementation, no deployment, and the cost of proving a full-resolution photo is not settled by the abstract. If you want the background on why this problem exists at all, AI 101 — What is a deepfake? covers the detection-versus-provenance split, and What is AI watermarking? goes through the marking side.

What to watch: whether a provenance standard picks up a compression-aware proof, and whether anyone re-runs Brood War Bench with one shared harness to separate model skill from agent scaffolding.

If reasoning costs you the game in a real-time environment, what does that say about the agents you run on deadlines? Tell us in the comments.

Read more

Akhetonics says its all-optical CPU reaches a customer in 2026

Akhetonics says its all-optical CPU reaches a customer in 2026

Light-based computing keeps promising more than it delivers — but one Munich startup has just put a date on its bet, and the interview laying it out is doing the rounds on Hacker News this week. Akhetonics says it will deploy its first commercial machine with a major customer by the end of 2026, with several more planned for 2027. The company, founded by Michael Kissner and Leonardo Del Bino, is building a computer where data enters as light, is switched as light, and circulates through memory

The Week in AI — October 5–11, 2026

The Week in AI — October 5–11, 2026

Every big claim this week turned out to rest on fine print more interesting than the headline: revenue only the company reporting it can define, safety tests sandboxed while the product keeps the web, and a Pentagon phase-out nobody would confirm until reporters kept asking. The week's top 5 1. OpenAI's revenue was $20 billion below the numbers everyone quoted — and the gap was definitional. The Financial Times reported Thursday that OpenAI's annualized revenue runs roughly $20 billion unde

Drone strike shuts a third Yandex data center, taking YandexGPT offline

Drone strike shuts a third Yandex data center, taking YandexGPT offline

Russia's largest tech company is learning what the AI era's infrastructure war looks like from the receiving end — three data centers in four days, and with them much of the cloud layer Russian businesses run on. A Ukrainian drone strike knocked out Yandex's data center in Vladimir early Sunday morning, the third of the company's facilities hit since October 8. The site — reported at roughly 50 MW and designed for about 2,880 server racks — stopped operating completely after the attack, Yandex

Agent teams cost up to 5x more, barely score higher

Agent teams cost up to 5x more, barely score higher

The multi-agent hype train hit a benchmark this weekend — and the grid and the trucking regulators had quiet weeks of their own. Vals AI put agent teams head-to-head with single agents on its Vibe Code Bench, and the teams cost between 1.8 and 5.1 times more for almost no extra quality. The evals company ran GPT-6 Sol and Claude Opus 5.5 solo and in teams across 50 apps at two reasoning efforts; out of four comparisons, only one was statistically significant — Sol at medium effort, where the t